Inside M
A game with true accessibility

I built and published a small experimental game using Matrix-style visuals and voice controls. It is still rough, but I think it could become a strong starting point for two areas: more accessible games for players who cannot rely on traditional controls experimentation with voice as a primary gameplay and UX interface The current prototype lets the player control movement and actions through voice, while interacting with an in-game AI system. I’m looking for a collaborator in one or both of these areas: Game design and development A strong “vibe coder” or game developer with a good eye for gameplay and atmosphere, who can help improve: movement and controls enemies and combat environment design pacing and overall game feel visual and audio polish AI and backend architecture A developer who can simplify and productionize the voice and AI backend, with a focus on: reducing inference and infrastructure costs preventing uncontrolled backend expenses introducing usage limits or pay-to-play access allowing users to connect their own AI subscription or provider creating a reliable hosted experience where users do not need to paste API keys The goal is not just to finish one game. I want to explore whether voice-first interaction can become a genuinely useful and enjoyable game mechanic, especially for accessibility. The prototype is already live. I’m looking for someone interested in shaping the product and direction, not just completing isolated tasks.
- Stack
- typescriptllmvoice
- Open seats
- BackenderGame Dev
- Compensation
- rev-shareequity
- Demo
- https://whiteboxideas.itch.io/inside-m
