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Inside M

A game with true accessibility

by Alin Bogdan · posted 2026-07-26 · target: 9 months

Preview of Inside M

I built and published a small experimental game using Matrix-style visuals and voice controls. It is still rough, but I think it could become a strong starting point for two areas: more accessible games for players who cannot rely on traditional controls experimentation with voice as a primary gameplay and UX interface The current prototype lets the player control movement and actions through voice, while interacting with an in-game AI system. I’m looking for a collaborator in one or both of these areas: Game design and development A strong “vibe coder” or game developer with a good eye for gameplay and atmosphere, who can help improve: movement and controls enemies and combat environment design pacing and overall game feel visual and audio polish AI and backend architecture A developer who can simplify and productionize the voice and AI backend, with a focus on: reducing inference and infrastructure costs preventing uncontrolled backend expenses introducing usage limits or pay-to-play access allowing users to connect their own AI subscription or provider creating a reliable hosted experience where users do not need to paste API keys The goal is not just to finish one game. I want to explore whether voice-first interaction can become a genuinely useful and enjoyable game mechanic, especially for accessibility. The prototype is already live. I’m looking for someone interested in shaping the product and direction, not just completing isolated tasks.

Stack
typescriptllmvoice
Open seats
BackenderGame Dev
Compensation
rev-shareequity
Demo
https://whiteboxideas.itch.io/inside-m

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